3D Modeler/Texture Artist
pgl
Bucharest, RO, Romania
Posted May 11, 2020
- Full-time
- Video
Job description
We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions. Responsibilities: creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc); creating and texturing 3D meshes of existing 2D logos; modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline; modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc); texturing existing models and baking various maps that will be used in video game engines; modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc; modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location; Requirements: proven working experience and knowledge related to 3D modeling, texturing and rendering; advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc); good knowledge of a texturing suite; an understanding of real-time rendering and it's necessities; the ability to model for both offline rendering and real-time rendering; good understanding of texturing/shading techniques; a creative mindset, an eye for detail and good visualization skills; the ability to take feedback and make changes as required; some familiarity with animation techniques; good communication skills; 2 years of experience in 3D design and modeling; team player, good communication skills, functional English proficiency; ability to thrive in a fast-paced environment; a high degree of independent judgment; able to solve complex problems; knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus