CRM Designer - Beach Bum
beach-bum
Raanana
Posted Aug 17, 2026
- Full-time
- Remote
- Gaming
Job description
# About Beach Bum Beach Bum is a dynamic and innovative gaming company that brings a fresh twist to classic games byintroducing them to the world of casual online games. Beach Bum was created in 2015 by industry leaders out of a genuine passion for gaming and technology. In 2021, Beach Bum was acquired by hyper casual gaming leader Voodoo, opening the door to countless new opportunities and millions of players worldwide! # Role Overview We're hiring a CRM Designer to own and create our in-game offers, missions, and LiveOps designs and progress trackers that sit at the intersection of player engagement and monetization. You'll design the screens players see when we run a sale, launch a mission chain, or ship a new offer, and you'll be responsible for making sure those screens are clear, scannable, and built to convert, across many games and constantly changing content. You'll work closely with Monetization & Product teams, product managers, and artists to turn offer logic and business goals into interfaces that feel rewarding rather than pushy - and that scale cleanly as content, rewards, and pricing change week to week. # Responsibilities - Design end-to-end templates for CRM and LiveOps surfaces: offer popups, bundles, mission trackers, event screens, and similar in-game monetization units, across multiple live titles. - Review live and in-development screens, iterate based on feedback and performance data, and continuously raise the craft bar on this surface. # Requirements - 2-4 years of design experience, ideally with exposure to mobile games, LiveOps, CRM, or monetization-focused product surfaces. - A strong portfolio showing structured, componentized work - not just polished visuals, but layouts that hold up under real content and states. - Proficiency with standard design tooling (Photoshop) and the ability to hand off clean, well-organized files that engineers and other designers can build from without guesswork. - Good illustration and UI Design skills, a knowledge of Figma would be a plus - Good visual communication skills to be able to deliver messages through graphics, topography etc. - Strong collaboration skills - this role sits between product, monetization, and art, and requires translating business requirements into design decisions clearly. - Good English speaking & writing skills # Soft Skills - Direct experience designing offers, bundles, or missions for a live mobile game. - Familiarity with A/B testing and how design decisions get measured against monetization and engagement metrics. - An eye for game UI conventions and player psychology around rewards, scarcity, and progress. - Understanding of basic animation principles.