Functional Focus: Native UI Development, Custom Graphics Rendering, and Application ToolingHigh-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.RequirementsMandatory:C++Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event modelOpenGL, shader programming (GLSL), instanced rendering, batchingCamera controls (e.g. arcball), scene graph managementREST client integration, async client for streaming/server-push updatesRole-based UI visibility, endpoint/config managementInstaller/packaging tooling for the target OS(es)Optional:Python (for a Python-based UI framework binding)QML, cross-platform UI frameworksVulkan, GPU profiling toolsGeodetic/3D coordinate systems, large-scene LOD techniquesWebSockets, connection retry/reconnect strategiesCertificate pinning, secure credential storageAuto-update mechanisms, code signing
Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling
- High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
- Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
- Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
- Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.
Requirements
Mandatory:
- C++
- Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
- OpenGL, shader programming (GLSL), instanced rendering, batching
- Camera controls (e.g. arcball), scene graph management
- REST client integration, async client for streaming/server-push updates
- Role-based UI visibility, endpoint/config management
- Installer/packaging tooling for the target OS(es)
Optional:
- Python (for a Python-based UI framework binding)
- QML, cross-platform UI frameworks
- Vulkan, GPU profiling tools
- Geodetic/3D coordinate systems, large-scene LOD techniques
- WebSockets, connection retry/reconnect strategies
- Certificate pinning, secure credential storage
- Auto-update mechanisms, code signing
Astrome is constantly innovating the next generation Millimeter-Wave Wireless products through our hardware innovation in phased array antenna and software innovation in beam-forming and beam-steering.
Astrome is constantly innovating the next generation Millimeter-Wave Wireless products through our hardware innovation in phased array antenna and software innovation in beam-forming and beam-steering.