Environment and Prop Artist (3-month contract)
blackbirdinteractive
Vancouver, BC, Canada · Vancouver · Canada
Posted Oct 6, 2026
CA$80,000–CA$90,000 per year
- Full-time
- Remote
- Art
Job description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. **PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.** **Blackbird Interactive** is seeking a passionate **Environment and Prop Artist** to join our team and continue developing a **AAA Sci-fi action** title. In this position, you’ll be working under the supervision of an **Art Director** and **Art Lead** to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. ### Responsibilities - Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. - Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style. - Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. - Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. - Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. ### Requirements - 4+ years of experience as hard-surface environment, dungeon or prop artist - Strong portfolio showcasing work on previous titles or projects in-engine - Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop - Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools - Strong technical execution and problem solving skills. - Desire to be highly collaborative and eager to take constructive feedback ### Pluses - Passion for grounded, immersive science fiction - Familiarity with 3ds Max and Substance Designer - Experience working within proprietary engines