Junior/Middle Game Unity Developer (Playable Ads) - (Based in HCMC)
amanotes
Ho Chi Minh City, Vietnam
Posted Aug 19, 2022
- Full-time
- Marketing
Job description
### Objectives Amanotes is seeking a **Playable Ads Developer** who can provide users with an engaging and interactive gameplay experience. Playable ads are designed to be opt-in, true to the nature of the game, and provide users with an immersive and enjoyable ad experience. In this role, you will be responsible for converting existing games into playable games. To be successful, you will need to create a compelling gaming demo experience that appeals to a broad audience. ### What you will do - **Build mini, data-driven versions** of our current games to convert large audiences into passionate users. - Work closely with the **UA and Creative teams** to define **hypotheses and strategies** for each playable ad (gameplay focus, user journey, key messages, target GEO). - Code and maintain playable ads using **Unity/C#**, working with Luna and internal tools to package, test, and optimize across networks while keeping builds small and performant. - Animate and integrate creative assets into playable ads, and build **interactive end card templates** that are easy to customize and instrumented with proper tracking/events for A/B testing. - Apply and continuously improve the playable production workflow to deliver **template-based, easy-to-iterate products** ready for rapid experimentation. - Systematically create and iterate playable ad variants to test different hypotheses and maximize conversion. - Proactively explore and adopt **AI-assisted development and in-house tools** to speed up coding, refactoring, documentation, and mass production. ### Qualifications **Professional experience** - We are looking for someone with **6–12 months of experience** in **Unity** or **mobile game development**. Familiarity with **casual / hyper-casual** genres is preferred; experience with **music or rhythm games** is a strong plus. - Have experience in **C#** and can use it to create **engaging, lightweight playable ads**. Experience with **web game frameworks** (e.g. Cocos, Phaser) is a plus. - Comfortable with applying **common game programming design patterns** such as **singleton, observer, facade, object pooling**, etc., to write **efficient, reusable code**. - Experience with **Luna (Create/Playable)** is a strong plus, but not required — if you are new to Luna, **we will provide training**. - Are able to use **English** to read documentation and communicate with the Luna team for technical support, and can **clearly explain your issues** when needed. **Soft skills** - We are looking for a teammate who is **hardworking, collaborative, and passionate about games**. - **Naturally curious** and always looking for **new ways to solve problems**. - Enjoy working in a **fast-paced environment** and are able to **learn quickly**. - **Ambitious** and always seeking **opportunities to grow and improve**. ### Benefits At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below: - Competitive salary upon experience - 13th month salary - Annual Performance Bonus - Game Incentive - Flexible working time - Personal learning and well-being budget - Team-building budget - Lunch and parking allowance - Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...) - Engaging music events: Music Night, Amasing Night, Music schools… - Employee Assistance Program to support mental health & well-being - 12 days of paid annual leave, plus 10 days of paid sick leave - 12 days working from home per year - Attractive relocation package (for several positions)