Senior 3D Character Artist (Stylized Games | Unity3D)
jobgether
Posted Oct 26, 2026
- Full-time
- Remote
- Research & Development
Job description
**This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior 3D Character Artist (Stylized Games | Unity3D) based remotely in United Kingdom.** Join an international game development team and create expressive, visually distinctive 3D characters that bring game worlds to life. As a Senior 3D Character Artist, you will transform 2D concepts into polished, production-ready characters, combining artistic creativity with technical precision. You will shape every detail, from silhouettes and proportions to textures, materials, and surface finishes, ensuring each character has a memorable personality. Working across the full production pipeline, you will prepare optimized assets for real-time implementation, particularly in Unity3D. You will collaborate closely with Concept Artists, Animators, Rigging Specialists, and Technical Artists to deliver characters that look exceptional and perform reliably in-game. This fully remote, long-term opportunity offers creative ownership, international collaboration, and opportunities for professional growth. ### Accountabilities: As a Senior 3D Character Artist, you will take ownership of character creation from initial blockout through final in-engine implementation. You will combine strong artistic judgment with efficient production techniques to deliver appealing, technically sound characters that meet visual, gameplay, and performance requirements. - Create high-quality stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities. - Model, sculpt, UV map, texture, and refine characters throughout the production pipeline, from early blockout to final delivery. - Translate 2D concepts into compelling 3D assets while preserving the original artistic intent, character identity, and visual storytelling. - Develop stylized materials, textures, and surface details that enhance character appeal and maintain a cohesive visual style. - Maintain visual consistency across character collections while allowing for individuality and creative variation. - Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D. - Manage polygon budgets, UV layouts, texture atlases, levels of detail (LODs), and material constraints to meet performance targets. - Collaborate with rigging and animation teams to ensure appropriate topology, reliable deformation, and support for expressive character performances. - Integrate character assets into the game engine and review their visual quality, technical implementation, and overall presentation. - Balance artistic ambition with gameplay readability, mobile performance considerations, and production constraints. - Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives. - Participate in artistic reviews, contribute to quality standards, and provide constructive feedback or support to other artists when needed. - Identify opportunities to improve character appeal, visual consistency, asset quality, and production workflows. **Requirements:** You are a skilled 3D Character Artist with a strong artistic foundation, a passion for stylized character design, and a thorough understanding of real-time game production. You can independently deliver high-quality assets, solve artistic and technical challenges, and collaborate effectively with multidisciplinary teams to bring creative concepts to life. - At least 5 years of professional experience as a 3D Character Artist in game development. - Experience contributing to commercially released games. - An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design. - Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal. - Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation. - Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools. - Experience preparing optimized character assets for real-time game engines. - Understanding of character deformation, rigging requirements, and animation-friendly topology. - Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production. - Strong communication skills, attention to detail, and independent problem-solving abilities. - Fluency in English. Additional experience that would be advantageous includes: - Hands-on experience with Unity3D and mobile game development. - Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics. - Experience creating humanoid characters, creatures, and other non-human designs. - Knowledge of stylized shaders and character material workflows. - Experience with procedural workflows or character customization systems. - Experience mentoring or supporting other character artists. - Previous experience working in a co-development environment. **Benefits:** - Fully remote working environment with an international team. - Competitive compensation. - Flexible contract options. - Full-time, long-term collaboration opportunities. - High artistic ownership and influence over character quality and presentation. - Collaboration with experienced character artists, animators, and international creative teams. - Opportunities to contribute to visually distinctive game development projects. - Professional development and long-term growth opportunities. - Annual team retreats and a supportive studio culture.