At One of Us, CFX artists are responsible for creating a broad range of effects that work well with photorealistic characters/creatures. You have an excellent eye for detail and can work across a variety of projects from major motion pictures to episodic work. You create effects that look believable and are consistent with the overall look and feel of every individual project. You are comfortable building scalable, team-friendly CFX set-ups and thrive when working as a part of a team. Knowledge of Houdini is a must.Responsibilities: Producing a wide variety of effects in Houdini, including but not limited to: muscles/skin, cloth, hair and furA good understanding of setting up and running muscle and skin simulations in HoudiniExploring different approaches to interpret complex creative briefs and have a balance of artistic and technical skillsExperience working with Vellum to develop your cloth and hair simulation skillsWorking with sculpt tools to include additional detail and clean-up to finalise simulation workContributing to discussions around Houdini CFX pipeline and toolsAn understanding of Python and VEXGrooming knowledge is a bonus, but not essentialWhat we are looking for:Previous experience in a similar roleA thorough knowledge of HoudiniPrevious experience on CG creature projectsAn understanding of Python and VEXGrooming knowledge is a bonus but not essentialPrior experience using Houdini to create creatures in commercials potentially a bonusPrevious use of Vellum in production a bonusGood problem solving skillsAn appreciation of both the aesthetic and technical requirements of the roleA good eye for detailA strong work ethic and a willingness to be involved in both development and shot executionThe ability to work as part of a team in a challenging and deadline orientated environmentA good understanding of pipeline and workflow issuesExcellent organisation, communication and interpersonal skills and the ability to liaise across departmentsExperience with dynamic hair simulation, or other forms of dynamicsIn return we offer:25 days holiday, plus bank holidays2 paid volunteering days per calendar yearHybrid workingCompany pension and life insuranceMedicash healthcare coverA calendar full of wrap parties and other social eventsHours and locationOur core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week. To applyYou need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.
At One of Us, CFX artists are responsible for creating a broad range of effects that work well with photorealistic characters/creatures. You have an excellent eye for detail and can work across a variety of projects from major motion pictures to episodic work. You create effects that look believable and are consistent with the overall look and feel of every individual project. You are comfortable building scalable, team-friendly CFX set-ups and thrive when working as a part of a team. Knowledge of Houdini is a must.
Responsibilities:
- Producing a wide variety of effects in Houdini, including but not limited to: muscles/skin, cloth, hair and fur
- A good understanding of setting up and running muscle and skin simulations in Houdini
- Exploring different approaches to interpret complex creative briefs and have a balance of artistic and technical skills
- Experience working with Vellum to develop your cloth and hair simulation skills
- Working with sculpt tools to include additional detail and clean-up to finalise simulation work
- Contributing to discussions around Houdini CFX pipeline and tools
- An understanding of Python and VEX
- Grooming knowledge is a bonus, but not essential
What we are looking for:
- Previous experience in a similar role
- A thorough knowledge of Houdini
- Previous experience on CG creature projects
- An understanding of Python and VEX
- Grooming knowledge is a bonus but not essential
- Prior experience using Houdini to create creatures in commercials potentially a bonus
- Previous use of Vellum in production a bonus
- Good problem solving skills
- An appreciation of both the aesthetic and technical requirements of the role
- A good eye for detail
- A strong work ethic and a willingness to be involved in both development and shot execution
- The ability to work as part of a team in a challenging and deadline orientated environment
- A good understanding of pipeline and workflow issues
- Excellent organisation, communication and interpersonal skills and the ability to liaise across departments
- Experience with dynamic hair simulation, or other forms of dynamics
In return we offer:
- 25 days holiday, plus bank holidays
- 2 paid volunteering days per calendar year
- Hybrid working
- Company pension and life insurance
- Medicash healthcare cover
- A calendar full of wrap parties and other social events
Hours and location
Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.
We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.
To apply
You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.
Founded in London in 2004 by Rachael Penfold, Dominic Parker and Tom Debenham, One of Us is an award-winning visual effects studio for feature films, episodic, commercial projects, as well as immersive art installations. Highly regarded for our design-led concept work, One of Us remains a key creative partner and collaborator to visionary directors. Our commitment to creative excellence underpins everything we do. With the opening of our Paris studio in 2021, One of Us has continued to expand upon and diversify our portfolio of work, which includes bespoke creature design, immersive world building and creating unforgettable on screen moments across the full spectrum of VFX disciplines.
In July 2024, Basilic Fly Studio invested in One of Us, a partnership that brings significant mutual benefits. This acquisition allows the sharing of resources and expertise, while creating greater efficiencies and a more agile, scalable VFX offering for our clients. While One of Us and Basilic Fly will maintain their own brand identities, this partnership offers new opportunities for growth and development while building on our individual reputations for creative excellence and high quality work.
Founded in London in 2004 by Rachael Penfold, Dominic Parker and Tom Debenham, One of Us is an award-winning visual effects studio for feature films, episodic, commercial projects, as well as immersive art installations. Highly regarded for our design-led concept work, One of Us remains a key creative partner and collaborator to visionary directors. Our commitment to creative excellence underpins everything we do. With the opening of our Paris studio in 2021, One of Us has continued to expand upon and diversify our portfolio of work, which includes bespoke creature design, immersive world building and creating unforgettable on screen moments across the full spectrum of VFX disciplines.
In July 2024, Basilic Fly Studio invested in One of Us, a partnership that brings significant mutual benefits. This acquisition allows the sharing of resources and expertise, while creating greater efficiencies and a more agile, scalable VFX offering for our clients. While One of Us and Basilic Fly will maintain their own brand identities, this partnership offers new opportunities for growth and development while building on our individual reputations for creative excellence and high quality work.