The Senior Environment Artist is responsible for creating high-end 3D environments for shots and sequences while mentoring mid and junior team members. The role balances technical and artistic demands and helps set the standard for environment creation and layout workflows.RequirementsDuties: Hero Environment Creation: Build detailed, shot-ready environments using modular and custom elements Scene Assembly: Manage large-scale scenes for use in lookdev and lighting Technical Oversight: Ensure environments are clean, efficient, and fit into studio pipeline requirements Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency. Collaboration: Resolve scene integration issues with layout, lighting, and comp Visual Fidelity: Maintain realism, composition, and scale accuracy in all environments Scene Organisation: Maintain high standards of scene cleanliness and usability Documentation: Contribute to internal guides and support workflow clarity Deliver visually strong, technically efficient environments on time Lead by example and help elevate team output quality Actively improve scene workflows and modular practices Skills, attributes and experience: Expert in Maya, Houdini, Substance, Mari, and environment build tools Advanced knowledge of layout, modularity, and large-scale scene management Strong technical problem-solving and communication Excellent eye for composition, lighting, and form Experience of using on-set data such as photogrammetry and lidar USD layout integration or scene referencing experience Familiarity with SpeedTree, Gaea, or terrain workflows Python or tool feedback experience is a plus Understanding of camera projection, matte painting, and DMP workflows Ability to create and improve team tools or workflows Excellent communicator, sharing information clearly and actively listening Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner Adaptable to change with the ability to stay focused and maintain a positive attitude Driven to make things better with flexibility to change course when needed Positive energy, focusing on results and having a positive impact on those around you Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect Strong collaboration skills and the ability to work well with others 6–8 years in VFX or a related field
The Senior Environment Artist is responsible for creating high-end 3D environments for shots and sequences while mentoring mid and junior team members. The role balances technical and artistic demands and helps set the standard for environment creation and layout workflows.
Requirements
Duties:
- Hero Environment Creation: Build detailed, shot-ready environments using modular and custom elements
- Scene Assembly: Manage large-scale scenes for use in lookdev and lighting
- Technical Oversight: Ensure environments are clean, efficient, and fit into studio pipeline requirements
- Mentorship: Provide support and review feedback for mid and junior artists. Support the team in elevating both output and efficiency.
- Collaboration: Resolve scene integration issues with layout, lighting, and comp
- Visual Fidelity: Maintain realism, composition, and scale accuracy in all environments
- Scene Organisation: Maintain high standards of scene cleanliness and usability
- Documentation: Contribute to internal guides and support workflow clarity
- Deliver visually strong, technically efficient environments on time
- Lead by example and help elevate team output quality
- Actively improve scene workflows and modular practices
Skills, attributes and experience:
- Expert in Maya, Houdini, Substance, Mari, and environment build tools
- Advanced knowledge of layout, modularity, and large-scale scene management
- Strong technical problem-solving and communication
- Excellent eye for composition, lighting, and form
- Experience of using on-set data such as photogrammetry and lidar
- USD layout integration or scene referencing experience
- Familiarity with SpeedTree, Gaea, or terrain workflows
- Python or tool feedback experience is a plus
- Understanding of camera projection, matte painting, and DMP workflows
- Ability to create and improve team tools or workflows
- Excellent communicator, sharing information clearly and actively listening
- Strong time management, ability to prioritize, meet deadlines and escalate delays in a timely manner
- Adaptable to change with the ability to stay focused and maintain a positive attitude
- Driven to make things better with flexibility to change course when needed
- Positive energy, focusing on results and having a positive impact on those around you
- Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
- Strong collaboration skills and the ability to work well with others
- 6–8 years in VFX or a related field
Founded in London in 2004 by Rachael Penfold, Dominic Parker and Tom Debenham, One of Us is an award-winning visual effects studio for feature films, episodic, commercial projects, as well as immersive art installations. Highly regarded for our design-led concept work, One of Us remains a key creative partner and collaborator to visionary directors. Our commitment to creative excellence underpins everything we do. With the opening of our Paris studio in 2021, One of Us has continued to expand upon and diversify our portfolio of work, which includes bespoke creature design, immersive world building and creating unforgettable on screen moments across the full spectrum of VFX disciplines.
In July 2024, Basilic Fly Studio invested in One of Us, a partnership that brings significant mutual benefits. This acquisition allows the sharing of resources and expertise, while creating greater efficiencies and a more agile, scalable VFX offering for our clients. While One of Us and Basilic Fly will maintain their own brand identities, this partnership offers new opportunities for growth and development while building on our individual reputations for creative excellence and high quality work.
Founded in London in 2004 by Rachael Penfold, Dominic Parker and Tom Debenham, One of Us is an award-winning visual effects studio for feature films, episodic, commercial projects, as well as immersive art installations. Highly regarded for our design-led concept work, One of Us remains a key creative partner and collaborator to visionary directors. Our commitment to creative excellence underpins everything we do. With the opening of our Paris studio in 2021, One of Us has continued to expand upon and diversify our portfolio of work, which includes bespoke creature design, immersive world building and creating unforgettable on screen moments across the full spectrum of VFX disciplines.
In July 2024, Basilic Fly Studio invested in One of Us, a partnership that brings significant mutual benefits. This acquisition allows the sharing of resources and expertise, while creating greater efficiencies and a more agile, scalable VFX offering for our clients. While One of Us and Basilic Fly will maintain their own brand identities, this partnership offers new opportunities for growth and development while building on our individual reputations for creative excellence and high quality work.