Technical Artist (Playable Ads)
moonactive
Tel Aviv
Posted Jul 29, 2026
- Full-time
- Marketing
Job description
Moon Active is one of the world's fastest-growing mobile game companies, providing top-quality gaming entertainment that is enjoyed by millions of players across the globe. We’re looking for incredible people who have a desire to create, develop and deliver an out of this world game experience. Become a part of our talented and data-driven team, join the Fun side of the Moon! We’re looking for a highly experienced, versatile and passionate **Technical Artist** to join our growing team. As a **Technical Artist**, you’ll work closely with our game design and development team to shape our production pipeline while creating innovative playable ads (responsive mini-games) that reach millions of users worldwide. **Responsibilities** - Use Cursor and other AI frameworks to animate and integrate 2D/3D assets and visual effects into playable ads, ensuring they are both beautiful and performant. - Build game mechanics and levels, focusing on the "juice" polish, feel, and visual feedback. - Design and optimize workflows for exporting assets from creative tools (Photoshop, Blender) into the playable pipeline. - Implement advanced optimization techniques (texture packing, draw call reduction, asset compression) to keep playables under strict 2MB–5MB limits. **Requirements** - Proven experience creating animations for mobile games, UI animations, visual effects and character animations. - Experience working with media creation tools such as Adobe photoshop, after effects and Blender. - Experience leveraging AI tools (assets generation, code assistance, or automation) to accelerate the creative pipeline. - Passion for solving problems. - Self-organized, proactive and self-taught; - Strong ownership of tasks and ability to work independently. - Enthusiastic about new technologies, mobile in particular. Advantages - Experience working in a web development environment (Node.js, Pixi.js, Three.js) - Experience writing GLSL or working with custom shaders for web-based visual effects. **\*\*\* PLEASE ATTACH A LINK TO AN ONLINE PORTFOLIO/SHOWREEL** #LI-Hybrid