VFX Artist (3-month contract)
blackbirdinteractive
Vancouver, BC, Canada
Posted Aug 5, 2026
- Full-time
- Remote
- Art
Job description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. **PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.** Blackbird Interactive is seeking a passionate **VFX Artist** to join our team on an upcoming *Third Person Action Shooter*. Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you! At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing aThird Person Action Shooter. We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured. Please include a link to yourshowreel with your Resume. ### Responsibilities - Create and develop real-time VFX using Unreal Engine 5 and Niagara - Work with the Creative Leads to author immersive VFX for an FPS game - Problem-solve and support tools and tech development to achieve visual and performance targets in engine - Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments - Ensure FX assets meet technical requirements for Unreal Engine 5 - Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems - Document tools and production pipelines in a clear and understandable way ### Requirements - 2+ years of proven gameplay development experience - Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle - Excellent communication and presentation skills - Experience with Unreal Engine 5 and Niagara - Experience with dynamic FX scaling and variable integration at runtime ### Pluses - Unreal Blueprint Experience - Unreal chaos destruction experience