Voice Designer (12 Month FTC)
larian
Guildford
Posted Jul 7, 2026
- Contract
- Audio
Job description
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect. ### Responsibilities - Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead. - Collaborate closely with the audio tech team to help develop and maintain the VO pipeline. - Design, test and implement systemic Wwise VO systems. - Help to define unique Voice Over Post Processing opportunities. - Implement effort sounds into cinematics. - Help to ensure we have consistently levelled VO. - Develop and collaborate across disciplines and teams ### Requirements - Solid knowledge and commercial experience with Wwise - 3+ years of experience in VO / Dialogue Design within Game Development - Extensive knowledge of Reaper and creative voice design - Strong understanding of audio and game production, and ability to understand where dependencies may arise - Strong understanding of loudness standards - This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. ### Nice to haves - Game Dev experience in a mid-sized team - Scripting knowledge (Lua or Python) - Experience recording VO in a professional environment ### What we offer - An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel - An open, collaborative environment where ideas are welcome and encouraged - A managerial team consisting of highly experienced game developers at the top of their fields - Sharing hobbies and passions with like-minded colleagues - Inclusive environment with many activities organized by the studios or the employees - Commitment to making the best game possible for the fans, including listening to community feedback